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Anna Popławska
Anna Popławska
Concept Art + UI/UX Design
Warszawa, Poland

Summary

A video game developer with over 5 years of experience as UX/UI Designer and Concept Artist. Conceptualizing original ideas incorporating vast knowledge about art, architecture, aesthetics and bringing simplicity, immersiveness and readibility to final designs.

Skills

Concept ArtEnvironment DesignCharacter DesignUI DesignCreature DesignUX Design

Software proficiency

Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
Unreal Engine
Unreal Engine
InDesign
InDesign
Figma
Figma
Balsamiq Mockup
Balsamiq Mockup
Adobe XD
Adobe XD

Productions

    • Video Game
      Phantom Doctrine
    • Year
      2018
    • Role
      UI Artist
    • Company
      CFG

Experience

  • Concept Artist + UI/UX Designer at Sky Machine Studios
    Remote
    January 2016 - Present

    Concept and UI art for Ghost, an isometric stealth game set in a quasi-Victorian era world. The project is a recipient of a 2018 Unreal Dev Grant.

    Roles:

    - Concept art (locations, characters, items)

    - Character design

    - Animatics (shots for the animatic sequence, specially designed to enable animating the 2D elements)

    - UI art style high concept and mockups

    - UI art (HUD, main menu, all screens, windows and widgets)

    - Flavor visuals and UI content assets (equipment icons, loading screen illustrations etc.)

    - Reviewing UI implementation and requesting fixes/updates.

  • Concept Artist + UI/UX Designer at Freelance
    Remote
    August 2014 - Present

    Freelance work on various video game projects and otherwise.

  • UI Artist / Concept Artist at CFG
    Warsaw, Poland
    December 2016 - November 2018

    An UI Artist, preparing mockups and assets of all game interfaces as well as some quality 2D graphic content works enriching the User Experience and game’s immersion value.

    Roles on Phantom Doctrine:

    - UI art (HUD, main menu, all screens, windows and widgets)

    - Flavor visuals (investigation board documents and factual pieces, story events illustrations, loading screen images etc.)

    - Reviewing UI implementation and requesting fixes/updates.

    Roles on an unannounced CFG project:

    - Concept art, especially with regards to architecture

    - UI art style high concept and mockups