A video game developer with over 5 years of experience as UX/UI Designer and Concept Artist. Conceptualizing original ideas incorporating vast knowledge about art, architecture, aesthetics and bringing simplicity, immersiveness and readibility to final designs.
Concept and UI art for Ghost, an isometric stealth game set in a quasi-Victorian era world. The project is a recipient of a 2018 Unreal Dev Grant.
Roles:
- Concept art (locations, characters, items)
- Character design
- Animatics (shots for the animatic sequence, specially designed to enable animating the 2D elements)
- UI art style high concept and mockups
- UI art (HUD, main menu, all screens, windows and widgets)
- Flavor visuals and UI content assets (equipment icons, loading screen illustrations etc.)
- Reviewing UI implementation and requesting fixes/updates.
Freelance work on various video game projects and otherwise.
An UI Artist, preparing mockups and assets of all game interfaces as well as some quality 2D graphic content works enriching the User Experience and game’s immersion value.
Roles on Phantom Doctrine:
- UI art (HUD, main menu, all screens, windows and widgets)
- Flavor visuals (investigation board documents and factual pieces, story events illustrations, loading screen images etc.)
- Reviewing UI implementation and requesting fixes/updates.
Roles on an unannounced CFG project:
- Concept art, especially with regards to architecture
- UI art style high concept and mockups